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		<id>http://otwiki.moldygames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=166.137.240.35</id>
		<title>Oil Tycoon Wiki - User contributions [en]</title>
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		<updated>2026-10-20T19:21:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Level_Cost_Increases&amp;diff=642</id>
		<title>Level Cost Increases</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Level_Cost_Increases&amp;diff=642"/>
				<updated>2015-07-14T17:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;166.137.240.35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
The cost increase of the next level is not the same for every investment. From the beginning of the game, generally speaking each of the properties is a reasonable investment, however since the increase in revenue is linear with level increase and cost is exponential, some become a better value per dollar later in the game. Base revenue is based off the initial return multiplied by the level. This does not include the threshold bonuses. The threshold bonuses in mid- to late-game account for the vast majority of the revenue increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investment&lt;br /&gt;
! Base Level Cost&lt;br /&gt;
! Level Cost Increase &lt;br /&gt;
|-&lt;br /&gt;
|Gas Royalties||$5||8%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Royalties||$70||8%&lt;br /&gt;
|-&lt;br /&gt;
|Gas Well||$450||11%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Well||$21,000||9%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Sands||$160,000||10%&lt;br /&gt;
|-&lt;br /&gt;
|Shale Play||$2.2 million||8%&lt;br /&gt;
|-&lt;br /&gt;
|Omani Field||$19.4 million||8%&lt;br /&gt;
|-&lt;br /&gt;
|Saudi Field||$10 ||0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reasoning==&lt;br /&gt;
* From an in game perspective, not all investments are equal, and some investments are downright bad.&lt;br /&gt;
* If all the properties had the same price multiplier, then at all times you'd know exactly what to do.  &lt;br /&gt;
** Get all properties to 1000&lt;br /&gt;
** Get all properties to 1100&lt;br /&gt;
** etc.  &lt;br /&gt;
* With the imbalanced level costs, you have to think about whether getting the next achievement in one of your good properties or saving up to get the Gas Wells to the next level and helping all properties is a better deal.  &lt;br /&gt;
* This makes the completion of &amp;quot;Classic Mode&amp;quot; at 1800 Gas Wells feel more rewarding. &lt;br /&gt;
* Near the end of &amp;quot;Classic Mode&amp;quot; it really lets some underused specialists shine.&lt;/div&gt;</summary>
		<author><name>166.137.240.35</name></author>	</entry>

	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=CEOs&amp;diff=641</id>
		<title>CEOs</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=CEOs&amp;diff=641"/>
				<updated>2015-07-14T17:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;166.137.240.35: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
When you initially start the game, you are forced to click the properties you own to generate revenue. With the purchase of a CEO, this process becomes automatic. That is, the CEO will operate the property - that is, the CEO will click the property for you. However, the CEO isn't perfect, and as such has some idle time between ticks. The delay between clicks depends on the level of the CEO.&lt;br /&gt;
&lt;br /&gt;
On the Game Help page in the [http://otwiki.moldygames.com/index.php?title=Game_Help#CEOs CEO paragraph] it says the following:&lt;br /&gt;
''however the CEO will never be perfect, so you can still manually click on properties to make them run faster'',&lt;br /&gt;
This is true, however as the level of the CEO progresses the time delay becomes very small.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
The formula used for the CEO idle time is Investment-Time / CEO level. As you buy a higher CEO level, you realize diminishing returns.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;Gas Royalties&amp;quot; without any speed bonus achievements takes 2 seconds to complete. Without a CEO you will be forced to click to gain revenue However, if you buy a Level 1 CEO, this means the property will run, then it waits 2 seconds idle and it will automatically run again.&lt;br /&gt;
&lt;br /&gt;
'''In the below table, the delays below are shown are not modified by the speedbonus.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investment&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|CEO Level&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! 0&lt;br /&gt;
! 2&lt;br /&gt;
! 3 &lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
|-&lt;br /&gt;
|Gas Royalties|| 0s || 1s || 666ms || 500ms || 400ms || 333ms ||285ms || 250ms || 222ms || 200ms&lt;br /&gt;
|-&lt;br /&gt;
|Oil Royalties|| 1s || 2s || 1.33s || 1s || 800ms || 666ms || 571ms || 500ms || 444ms || 400ms&lt;br /&gt;
|-&lt;br /&gt;
|Gas Well|| 10s || 5s || 3.33s || 2.5s || 2s || 1.66s || 1.43s || 1.25s || 1.11s || 1s&lt;br /&gt;
|-&lt;br /&gt;
|Oil Well|| 20s || 10s || 6.66s || 5s || 4s || 3.33s || 2.86s || 2.5s || 2.22s || 2s&lt;br /&gt;
|-&lt;br /&gt;
|Oil Sands|| 50s || 25s || 16.66s || 12.5s || 10s || 8.33s || 7.14s || 6.25s || 5.55s || 5s&lt;br /&gt;
|-&lt;br /&gt;
|Shale Play|| 2.5m || 75s || 50s || 37.5s || 30s || 25s || 21.43s || 18.75s || 16.66s || 15s&lt;br /&gt;
|-&lt;br /&gt;
|Omani Field|| 10m || 5m || 3.33m || 2.5m || 2m || 100s || 85.71s || 75s || 66.6s || 1m&lt;br /&gt;
|-&lt;br /&gt;
|Saudi Field|| 1s || 1s || 1s || 1s || 1s || 1s || 1s || 1s || 1s || 1s&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>166.137.240.35</name></author>	</entry>

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