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		<id>http://otwiki.moldygames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=166.137.88.22</id>
		<title>Oil Tycoon Wiki - User contributions [en]</title>
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		<updated>2026-06-13T07:52:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Number_Suffixes&amp;diff=423</id>
		<title>Number Suffixes</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Number_Suffixes&amp;diff=423"/>
				<updated>2014-10-19T00:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;166.137.88.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
The game uses SI unit suffixes to display numbers that can get very big...&lt;br /&gt;
&lt;br /&gt;
The first few suffixes, K, M, G for thousand, million, billion may be familiar to you, but the latter ones are likely unfamiliar to most people.&lt;br /&gt;
&lt;br /&gt;
Once we ran out of si prefixes, we started compounding them (MY - Mega Yotta), check the table below for more details...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Prefix&lt;br /&gt;
!Power&lt;br /&gt;
!Raw Number&lt;br /&gt;
|-&lt;br /&gt;
|K||10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;||1 000&lt;br /&gt;
|-&lt;br /&gt;
|M||10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;||1 000 000&lt;br /&gt;
|-&lt;br /&gt;
|G||10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;||10&lt;br /&gt;
|-&lt;br /&gt;
|T||10&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;||1 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|P||10&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;||1 000 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|E||10&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;||1 000 000 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|Z||10&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt;||1 000 000 000 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|Y||10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;||1 000 000 000 000 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|KY||10&amp;lt;sup&amp;gt;27&amp;lt;/sup&amp;gt;||1 000 000 000 000 000 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|...&lt;br /&gt;
|-&lt;br /&gt;
|YY||10&amp;lt;sup&amp;gt;48&amp;lt;/sup&amp;gt;||1 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000&lt;br /&gt;
|-&lt;br /&gt;
|KYY||10&amp;lt;sup&amp;gt;51&amp;lt;/sup&amp;gt;||1 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>166.137.88.22</name></author>	</entry>

	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Speed_Increases&amp;diff=422</id>
		<title>Speed Increases</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Speed_Increases&amp;diff=422"/>
				<updated>2014-10-19T00:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;166.137.88.22: 900000000000000000000000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the achievement for &amp;quot;All Properties&amp;quot; will speed up the rate at which properties earn their money.&lt;br /&gt;
&lt;br /&gt;
Once a business plan has been put into place, the time for an investment to earn one more &amp;quot;tick&amp;quot; is fixed.&lt;br /&gt;
&lt;br /&gt;
== Optimization for this Effect ==&lt;br /&gt;
&lt;br /&gt;
This tip is primarily intended for immediately after resets when you have higher amounts of experience.&lt;br /&gt;
&lt;br /&gt;
In order to optimize your cash flow, do not start the Omani and Saudi fields right away, get the levels of every property as high as possible before starting.  This will apply a large speed bonus&lt;/div&gt;</summary>
		<author><name>166.137.88.22</name></author>	</entry>

	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Level_Cost_Increases&amp;diff=421</id>
		<title>Level Cost Increases</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Level_Cost_Increases&amp;diff=421"/>
				<updated>2014-10-19T00:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;166.137.88.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
The cost of the next level is the same for every investment.  Saudi Fields seem to have the lowest cost increase and Gas Wells the highest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investment&lt;br /&gt;
! C&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gas Royalties||8%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Royalties||8%&lt;br /&gt;
|-&lt;br /&gt;
|Gas Well||11%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Well||9%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Sands||10%&lt;br /&gt;
|-&lt;br /&gt;
|Shale Play||8%&lt;br /&gt;
|-&lt;br /&gt;
|Omani Field||8%&lt;br /&gt;
|-&lt;br /&gt;
|Saudi Field||7%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>166.137.88.22</name></author>	</entry>

	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Level_Cost_Increases&amp;diff=420</id>
		<title>Level Cost Increases</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Level_Cost_Increases&amp;diff=420"/>
				<updated>2014-10-19T00:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;166.137.88.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
The cost increase of the next level is the same for every investment.  Saudi Fields seem to have the lowest cost increase and Gas Wells the highest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investment&lt;br /&gt;
! Cost Increase&lt;br /&gt;
|-&lt;br /&gt;
|Gas Royalties||8%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Royalties||8%&lt;br /&gt;
|-&lt;br /&gt;
|Gas Well||11%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Well||9%&lt;br /&gt;
|-&lt;br /&gt;
|Oil Sands||10%&lt;br /&gt;
|-&lt;br /&gt;
|Shale Play||8%&lt;br /&gt;
|-&lt;br /&gt;
|Omani Field||8%&lt;br /&gt;
|-&lt;br /&gt;
|Saudi Field||7%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>166.137.88.22</name></author>	</entry>

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