<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://otwiki.moldygames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.111.198.102</id>
		<title>Oil Tycoon Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://otwiki.moldygames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.111.198.102"/>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Special:Contributions/82.111.198.102"/>
		<updated>2026-04-15T02:58:00Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Help_Me&amp;diff=56</id>
		<title>Help Me</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Help_Me&amp;diff=56"/>
				<updated>2014-09-18T08:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;82.111.198.102: /* Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What do the letters mean in my numbers? ==&lt;br /&gt;
They're si unit prefixes: [[Number Suffixes]]&lt;br /&gt;
&lt;br /&gt;
== Why are the buildings so random cost efficient? My Oil Sands costs more than 50x Saudi Field :( ==&lt;br /&gt;
The rate of increase is variable because different investments have different economies of scale.  For the early part of the game, the initial cost of a property is the most important, but later the multiplier becomes most important.  The multipliers are listed here: [[Level Cost Increases]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Will there be a Buy 100x option? After the new update i Retire every hour and it's kinda annoying if i have to click up to 800 with 10x on every building ==&lt;br /&gt;
&lt;br /&gt;
We weren't planning on it, but this has been requested several times, so we may add one in the future.&lt;br /&gt;
&lt;br /&gt;
== I think formula for calculation multiplier from [[experience]] is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier? ==&lt;br /&gt;
The experience formula is correct, and I've edited it slightly for clarity.  You probably don't have a log&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; option on your calculator.  2^((ln experience)/(ln 5)) is an equivalent formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?==&lt;/div&gt;</summary>
		<author><name>82.111.198.102</name></author>	</entry>

	<entry>
		<id>http://otwiki.moldygames.com/index.php?title=Help_Me&amp;diff=55</id>
		<title>Help Me</title>
		<link rel="alternate" type="text/html" href="http://otwiki.moldygames.com/index.php?title=Help_Me&amp;diff=55"/>
				<updated>2014-09-18T08:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;82.111.198.102: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What do the letters mean in my numbers? ==&lt;br /&gt;
They're si unit prefixes: [[Number Suffixes]]&lt;br /&gt;
&lt;br /&gt;
== Why are the buildings so random cost efficient? My Oil Sands costs more than 50x Saudi Field :( ==&lt;br /&gt;
The rate of increase is variable because different investments have different economies of scale.  For the early part of the game, the initial cost of a property is the most important, but later the multiplier becomes most important.  The multipliers are listed here: [[Level Cost Increases]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Will there be a Buy 100x option? After the new update i Retire every hour and it's kinda annoying if i have to click up to 800 with 10x on every building ==&lt;br /&gt;
&lt;br /&gt;
We weren't planning on it, but this has been requested several times, so we may add one in the future.&lt;br /&gt;
&lt;br /&gt;
== I think formula for calculation multiplier from [[experience]] is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier? ==&lt;br /&gt;
The experience formula is correct, and I've edited it slightly for clarity.  You probably don't have a log&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; option on your calculator.  2^((ln experience)/(ln 5)) is an equivalent formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?==&lt;br /&gt;
There is quite a difference in later on levels.&lt;/div&gt;</summary>
		<author><name>82.111.198.102</name></author>	</entry>

	</feed>