http://otwiki.moldygames.com/api.php?action=feedcontributions&user=82.111.198.102&feedformat=atomOil Tycoon Wiki - User contributions [en]2022-12-04T21:05:40ZUser contributionsMediaWiki 1.24.1http://otwiki.moldygames.com/index.php?title=Help_Me&diff=56Help Me2014-09-18T08:56:52Z<p>82.111.198.102: /* Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max? */</p>
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<div>== What do the letters mean in my numbers? ==<br />
They're si unit prefixes: [[Number Suffixes]]<br />
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== Why are the buildings so random cost efficient? My Oil Sands costs more than 50x Saudi Field :( ==<br />
The rate of increase is variable because different investments have different economies of scale. For the early part of the game, the initial cost of a property is the most important, but later the multiplier becomes most important. The multipliers are listed here: [[Level Cost Increases]]<br />
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== Will there be a Buy 100x option? After the new update i Retire every hour and it's kinda annoying if i have to click up to 800 with 10x on every building ==<br />
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We weren't planning on it, but this has been requested several times, so we may add one in the future.<br />
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== I think formula for calculation multiplier from [[experience]] is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier? ==<br />
The experience formula is correct, and I've edited it slightly for clarity. You probably don't have a log<sub>5</sub> option on your calculator. 2^((ln experience)/(ln 5)) is an equivalent formula.<br />
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== Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?==</div>82.111.198.102http://otwiki.moldygames.com/index.php?title=Help_Me&diff=55Help Me2014-09-18T08:55:32Z<p>82.111.198.102: </p>
<hr />
<div>== What do the letters mean in my numbers? ==<br />
They're si unit prefixes: [[Number Suffixes]]<br />
<br />
== Why are the buildings so random cost efficient? My Oil Sands costs more than 50x Saudi Field :( ==<br />
The rate of increase is variable because different investments have different economies of scale. For the early part of the game, the initial cost of a property is the most important, but later the multiplier becomes most important. The multipliers are listed here: [[Level Cost Increases]]<br />
<br />
<br />
== Will there be a Buy 100x option? After the new update i Retire every hour and it's kinda annoying if i have to click up to 800 with 10x on every building ==<br />
<br />
We weren't planning on it, but this has been requested several times, so we may add one in the future.<br />
<br />
== I think formula for calculation multiplier from [[experience]] is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier? ==<br />
The experience formula is correct, and I've edited it slightly for clarity. You probably don't have a log<sub>5</sub> option on your calculator. 2^((ln experience)/(ln 5)) is an equivalent formula.<br />
<br />
<br />
== Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?==<br />
There is quite a difference in later on levels.</div>82.111.198.102