Difference between revisions of "Experience"

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== Formula ==
 
== Formula ==
 
The formula to determine Multiplier based on experience is 2^(log<sub>5</sub> Experience)
 
The formula to determine Multiplier based on experience is 2^(log<sub>5</sub> Experience)
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== Playing considerations ==
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The above chart provides insight to how much faster the game will progress upon retirement. However, with larger numbers it becomes difficult to understand how much faster the game will progress due to the very large numbers with the game. To overcome this, compare the "Current Experience" to the "Experience on Reset". When the experience on reset becomes significantly bigger than the Current Experience, the ratio of the two numbers can be used to find relative speed ups.
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For example, if a player has current experience of 10, and upon reset will have 250, the ratio of 25 will result in speed up of '''4 times''' for the next play through.

Revision as of 15:27, 23 February 2015

Experience is earned linearly, about every $6.725 billion gains 1 more experience.

Effect on Earnings

The effect on earnings is not linear however. The following table shows a small sampling of earnings multipliers:

Experience Chart
Experience Multiplier
5 2
10 2.75
20 3.63
25 4
100 7.27
125 8
625 16
1 000 (1K) 19.59
3125 32
15 625 64
75 125 128
1 000 000 (1M) 383.8
1 000 000 000 (1G) 7,518
1 000 000 000 000 (1T) 147,271
1 000 000 000 000 000 (1P) 2,885,016
1 000 000 000 000 000 000 (1E) 56,516,862
1 000 000 000 000 000 000 000 (1Z) 1,107,153,199

Formula

The formula to determine Multiplier based on experience is 2^(log5 Experience)

Playing considerations

The above chart provides insight to how much faster the game will progress upon retirement. However, with larger numbers it becomes difficult to understand how much faster the game will progress due to the very large numbers with the game. To overcome this, compare the "Current Experience" to the "Experience on Reset". When the experience on reset becomes significantly bigger than the Current Experience, the ratio of the two numbers can be used to find relative speed ups.

For example, if a player has current experience of 10, and upon reset will have 250, the ratio of 25 will result in speed up of 4 times for the next play through.