Difference between revisions of "Experience"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
Experience is earned linearly, about every $6.725 billion gains 1 more experience.
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Experience is earned linearly, about every $6.725 billion gains 1 more experience. Earnings increases take effect following [[Retirement]].
  
 
== Effect on Earnings ==
 
== Effect on Earnings ==
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== Formula ==
 
== Formula ==
The formula to determine Multiplier based on experience is 2^(log<sub>5</sub> Experience)
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The formula to determine Multiplier based on experience is 2^(log<sub>5</sub> Experience) OR, 2^(ln Experience/ln 5)
This is only added after the first retirement, or is it?
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This means that five times as much experience doubles your earned money.

Latest revision as of 18:10, 21 April 2020

Experience is earned linearly, about every $6.725 billion gains 1 more experience. Earnings increases take effect following Retirement.

Effect on Earnings[edit]

The effect on earnings is not linear however. The following table shows a small sampling of earnings multipliers:

Experience Chart
Experience Multiplier
5 2
10 2.70
20 3.63
25 4
100 7.27
125 8
625 16
1 000 (1K) 19.59
3125 32
15 625 64
78 125 128
1 000 000 (1M) 383.8
1 000 000 000 (1G) 7,518
1 000 000 000 000 (1T) 147,271
1 000 000 000 000 000 (1P) 2,885,016
1 000 000 000 000 000 000 (1E) 56,516,862
1 000 000 000 000 000 000 000 (1Z) 1,107,153,199

Formula[edit]

The formula to determine Multiplier based on experience is 2^(log5 Experience) OR, 2^(ln Experience/ln 5)

This means that five times as much experience doubles your earned money.