# Difference between revisions of "Help Me"

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(→I think formula for calculation multiplier from experience is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier?) |
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== I think formula for calculation multiplier from [[experience]] is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier? == | == I think formula for calculation multiplier from [[experience]] is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier? == | ||

The experience formula is correct, and I've edited it slightly for clarity. You probably don't have a log<sub>5</sub> option on your calculator. 2^((ln experience)/(ln 5)) is an equivalent formula. | The experience formula is correct, and I've edited it slightly for clarity. You probably don't have a log<sub>5</sub> option on your calculator. 2^((ln experience)/(ln 5)) is an equivalent formula. | ||

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+ | == Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?== | ||

+ | There is quite a difference in later on levels. |

## Revision as of 03:55, 18 September 2014

## Contents

- 1 What do the letters mean in my numbers?
- 2 Why are the buildings so random cost efficient? My Oil Sands costs more than 50x Saudi Field :(
- 3 Will there be a Buy 100x option? After the new update i Retire every hour and it's kinda annoying if i have to click up to 800 with 10x on every building
- 4 I think formula for calculation multiplier from experience is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier?
- 5 Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?

## What do the letters mean in my numbers?

They're si unit prefixes: Number Suffixes

## Why are the buildings so random cost efficient? My Oil Sands costs more than 50x Saudi Field :(

The rate of increase is variable because different investments have different economies of scale. For the early part of the game, the initial cost of a property is the most important, but later the multiplier becomes most important. The multipliers are listed here: Level Cost Increases

## Will there be a Buy 100x option? After the new update i Retire every hour and it's kinda annoying if i have to click up to 800 with 10x on every building

We weren't planning on it, but this has been requested several times, so we may add one in the future.

## I think formula for calculation multiplier from experience is wrong because if i have 10 experience i still end with mltiplier 127,089412... So how to calculate multiplier?

The experience formula is correct, and I've edited it slightly for clarity. You probably don't have a log_{5} option on your calculator. 2^((ln experience)/(ln 5)) is an equivalent formula.

## Investment Advisor: are purchasing times static so for example lvl 2: 12 hours lvl 3: 12 hours lvl 4: 6 hours. Or does it work more like lvl 2: 12 hours lvl 3: 8 hours lvl 4: 6 hours? Also is 10 max?

There is quite a difference in later on levels.