Difference between revisions of "Talk:Game Help"

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(Created page with "Welcome to Idle Oil Tycoon, this page contains basic instructions for the game. == Always On == Don't feel like you need to keep the game open, once your CEOs are in place (s...")
 
m (Reverted edits by 95.172.174.165 (talk) to last revision by Moldygameswiki)
 
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Welcome to Idle Oil Tycoon, this page contains basic instructions for the game.
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Constructive Criticism/Open Discussion:
  
== Always On ==
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(Preface-I obviously enjoy the game or I wouldn't be here, so with that out of the way please remember this is meant to be a mature discussion.)
Don't feel like you need to keep the game open, once your CEOs are in place (see below) they will keep earning cash when the game is closed.
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== Help With Numbers ==
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And now with that out of the way (phew); I wanted to see how many recurring, part time, casual, or pure troll contributors we have on this wiki.
What do these letters mean in my numbers?
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[[Number Suffixes]]
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== Settings Menu ==
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Depending on the roster size I figured we could work together to get the more complex game mechanics fleshed out and added.  
To access the settings menu, click the menu button if your phone has one, or click the three small boxes in the menu bar.  Then select "Settings."
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The "Scientific Notation" setting toggles between [[Number Suffixes|SI Unit Prefixes]] and scientific notation.
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Over all the game is simplistic enough at first glance that the early "core" mechanics aren't topics that require more focus than mid to late game info such as mathematical formulas, basic OR detailed guide(s?) or even just a few strategies to demonstrate the games potential going forward.  
  
The "Update Frequency" setting changes the game's update rate.  A higher setting will improve the smoothness of the progress bars, while a lower setting will help with stability issues or choppy game play.
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There are a couple statistic/formulas already present on the wiki, but a higher detailed, more visible game breakdown could increase the potential for the games/community future growth.  
  
The "Achievement Popup" setting allows you to turn off the small text alert for new achievements. This can be useful at high levels when you may earn dozens of achievements in quick succession after retiring.
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With that being said, short of direct info. from the developer's, the work behind getting these formulas etc. is large enough to make me weary of going at it alone. (Not to mention my math skills have become more than rusty. (Hate getting older!) Which in turn makes MY projected completion speed decrease.  
  
== Properties ==
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This is why I believe beginning an open discussion for the wiki's more complex features has the potential to keep more people interested beyond the first ten minutes of playing the game. With collaboration, the games potential can be realized sooner for any first time players as well as give this wiki a jump start if the devs continue to update and improve the game. 
To play, first buy some Gas Royalties by clicking on the Level 0 button; then click on the Gas Royalties to earn money.  Your current money is displayed near the top of the screen.
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Once you have enough money, you can increase the level of your Gas Royalties, or buy new properties like the Oil Royalties. Continue clicking on the property to bring in more money!
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Plus it's just fun for some weirdos like me who enjoy tinkering with and discovering how these kinds of games operate behind the scenes.
  
If you have a lot of money to spend, you may want to toggle buy 10x on at the bottom of the screenThis button allows you to buy ten levels at once.
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==Moldy Games Response==
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We were hoping to have some more interest like this in the wiki, but it has not come to pass.  Some excellent work has been done to translate, but other than that most posts have been one time things.  You may find a more receptive audience at the Reddit forum about the game (http://www.reddit.com/r/IdleOilTycoon/)Definitely post anything you come up with there on the wiki as well though!  While we don't plan on revealing all the formulas ourselves, we do look over additions and make sure they're on the right track, so feel free to post assumptions (any bad info will be politely removed or questioned and we may fix minor errors if you get the gist of something).
  
== CEOs ==
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== A place for a suggestion? ==
  
Your CEOs will run the properties for you, even when the game is closedClick the button to raise a CEO's level.
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So the SI units don't bother me, and I think they serve to raise the intelligence of the user if only a littleBut it does make the initial learning of the game a bit daunting. When first viewing the techs, achievements, and specialists I was trying to get an idea of the sense of scale so I could make the right choices and plan, but Billion with a G threw me.
  
The higher the level a CEO is, the less idle time a property will have between runs, however the CEO will never be perfect, so you can still manually click on properties to make them run faster.
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Might I suggest using the bottom left real estate of the game screen to display a static table of units? This can be seen most clearly in portrait mode. But a more compact version would still fit in landscape mode I think. This may be true only on my tablet, and I also considered you may be saving that space for more properties, but it appears the game scales well in other ways.  
  
== Technology ==
 
  
Next, look into the technology tab.  Here you will find upgrades that let you multiply the earnings from one or all properties, just click the button to buy.  It is up to you to determine when a technology upgrade is a better choice than leveling further.
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One more suggestion, just to add some "drive" to reach higher tiers to undecided new users, you could cloak some of the higher achievements until a certain threshold is reached. That way they know its up there, but are encouraged to work on short term goals. 
  
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Great game BTW!
  
  
You can toggle between viewing new or purchased technologies with the buttons at the bottom of the screen.
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Thanks for the suggestion.  The bottom left space is not visible for smaller devices.  When on a phone generally only one page shows up, and the properties list is a tab like all the others.  Because these are most important we want minimal or no scrolling on that tab.  We do have scientific notation that is easier for some people, perhaps we should make that choice more obvious.  Right now it is buried in the settings menu. -moldygames
  
== Achievements ==
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== Timers for the Specialists. ==
  
At certain milestone levels, your properties will automatically earn achievements to help you gain money.  You can toggle between acquired and available achievements using the buttons at the bottom of the screen.
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Love the game and have been playing for months. Just have one suggestion. It would be very helpful if you put timers in each of the Specialist bars so players have a better idea of how long it takes for the next Specialist increase to occur. Thanks for the great game.
  
== Stats ==
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It seems like keeping track of how long it has been and figuring out the formulas is part of the fun for some peopleYou are not alone, but I don't think we'll be adding this feature. -moldygames
 
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The stats tab will show information about your money earning rates for each property, as well as overall.
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== Specialists ==
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The specialists tab has two new employees available later in the game.  The first is the Investment Advisor.  After buying at least one level, click on the dropdown menu.  This brings up a list of properties, after selecting a property the Investment Advisor will slowly buy levels of that property[[Investment Advisor|More information.]]
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The second specialist is the Consultant.  Just like with the Investment Advisor, after buying at least one level, click on the dropdown menu.  This list will not show any properties that have been used in the last eight hours.  The Consultant will increase the money generation of a single property for one hour.  [[Consultant|More information.]]
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== Retirement ==
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Finally, if you feel like your clicking rate has slowed down too much, you can retire. This will reset the game as you hand your experience down to your protégé.  On subsequent playthroughs, the properties will produce more money at equivalent levels, and more money means more experience to start all over again!
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Latest revision as of 17:22, 26 October 2015

Constructive Criticism/Open Discussion:

(Preface-I obviously enjoy the game or I wouldn't be here, so with that out of the way please remember this is meant to be a mature discussion.)

And now with that out of the way (phew); I wanted to see how many recurring, part time, casual, or pure troll contributors we have on this wiki.

Depending on the roster size I figured we could work together to get the more complex game mechanics fleshed out and added.

Over all the game is simplistic enough at first glance that the early "core" mechanics aren't topics that require more focus than mid to late game info such as mathematical formulas, basic OR detailed guide(s?) or even just a few strategies to demonstrate the games potential going forward.

There are a couple statistic/formulas already present on the wiki, but a higher detailed, more visible game breakdown could increase the potential for the games/community future growth.

With that being said, short of direct info. from the developer's, the work behind getting these formulas etc. is large enough to make me weary of going at it alone. (Not to mention my math skills have become more than rusty. (Hate getting older!) Which in turn makes MY projected completion speed decrease.

This is why I believe beginning an open discussion for the wiki's more complex features has the potential to keep more people interested beyond the first ten minutes of playing the game. With collaboration, the games potential can be realized sooner for any first time players as well as give this wiki a jump start if the devs continue to update and improve the game.

Plus it's just fun for some weirdos like me who enjoy tinkering with and discovering how these kinds of games operate behind the scenes.

Moldy Games Response[edit]

We were hoping to have some more interest like this in the wiki, but it has not come to pass. Some excellent work has been done to translate, but other than that most posts have been one time things. You may find a more receptive audience at the Reddit forum about the game (http://www.reddit.com/r/IdleOilTycoon/). Definitely post anything you come up with there on the wiki as well though! While we don't plan on revealing all the formulas ourselves, we do look over additions and make sure they're on the right track, so feel free to post assumptions (any bad info will be politely removed or questioned and we may fix minor errors if you get the gist of something).

A place for a suggestion?[edit]

So the SI units don't bother me, and I think they serve to raise the intelligence of the user if only a little. But it does make the initial learning of the game a bit daunting. When first viewing the techs, achievements, and specialists I was trying to get an idea of the sense of scale so I could make the right choices and plan, but Billion with a G threw me.

Might I suggest using the bottom left real estate of the game screen to display a static table of units? This can be seen most clearly in portrait mode. But a more compact version would still fit in landscape mode I think. This may be true only on my tablet, and I also considered you may be saving that space for more properties, but it appears the game scales well in other ways.


One more suggestion, just to add some "drive" to reach higher tiers to undecided new users, you could cloak some of the higher achievements until a certain threshold is reached. That way they know its up there, but are encouraged to work on short term goals.

Great game BTW!


Thanks for the suggestion. The bottom left space is not visible for smaller devices. When on a phone generally only one page shows up, and the properties list is a tab like all the others. Because these are most important we want minimal or no scrolling on that tab. We do have scientific notation that is easier for some people, perhaps we should make that choice more obvious. Right now it is buried in the settings menu. -moldygames

Timers for the Specialists.[edit]

Love the game and have been playing for months. Just have one suggestion. It would be very helpful if you put timers in each of the Specialist bars so players have a better idea of how long it takes for the next Specialist increase to occur. Thanks for the great game.

It seems like keeping track of how long it has been and figuring out the formulas is part of the fun for some people. You are not alone, but I don't think we'll be adding this feature. -moldygames