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		<id>https://otwiki.moldygames.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Well.n.Hell71</id>
		<title>Oil Tycoon Wiki - User contributions [en]</title>
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		<updated>2026-08-02T00:36:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://otwiki.moldygames.com/index.php?title=Talk:Consultant&amp;diff=1412</id>
		<title>Talk:Consultant</title>
		<link rel="alternate" type="text/html" href="https://otwiki.moldygames.com/index.php?title=Talk:Consultant&amp;diff=1412"/>
				<updated>2020-04-21T21:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Well.n.Hell71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This consultant is bugged. În you select for exemple saudi field and then select oil well the lista Will go shorter and you wont be able to select anything below oil well.  Please  fix it&lt;br /&gt;
&lt;br /&gt;
This is not a bug.  The property will be available again in 3 hours.  If we didn't do this then it would be possible to circumvent the 3 hour limit and keep the Consultant on one property at all times. -Moldy Games&lt;/div&gt;</summary>
		<author><name>Well.n.Hell71</name></author>	</entry>

	<entry>
		<id>https://otwiki.moldygames.com/index.php?title=Experience&amp;diff=1411</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://otwiki.moldygames.com/index.php?title=Experience&amp;diff=1411"/>
				<updated>2020-04-21T12:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;Well.n.Hell71: /* Effect on Earnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
Experience is earned linearly, about every $6.725 billion gains 1 more experience. Earnings increases take effect following [[Retirement]].&lt;br /&gt;
&lt;br /&gt;
== Effect on Earnings ==&lt;br /&gt;
The effect on earnings is not linear however. The following table shows a small sampling of earnings multipliers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Experience Chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Experience&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|2||5&lt;br /&gt;
|-&lt;br /&gt;
|6||10&lt;br /&gt;
|-&lt;br /&gt;
|11||13.63&lt;br /&gt;
|-&lt;br /&gt;
|15||18&lt;br /&gt;
|-&lt;br /&gt;
|20||20&lt;br /&gt;
|-&lt;br /&gt;
|125||80&lt;br /&gt;
|-&lt;br /&gt;
|625||160&lt;br /&gt;
|-&lt;br /&gt;
|1 000 (1K)||198.59&lt;br /&gt;
|-&lt;br /&gt;
|3125||322&lt;br /&gt;
|-&lt;br /&gt;
|15 625||644&lt;br /&gt;
|-&lt;br /&gt;
|78 125||708&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 (1M)||483.8&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 (1G)||17,518&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 (1T)||160,271&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 000 (1P)||3,885,016&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 000 000 (1E)||76,516,862&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 000 000 000 (1Z)||11,107,153,199&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The formula to determine Multiplier based on experience is 2^(log&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; Experience) OR, 2^(ln Experience/ln 5)&lt;br /&gt;
&lt;br /&gt;
This means that five times as much experience doubles your earned money.&lt;/div&gt;</summary>
		<author><name>Well.n.Hell71</name></author>	</entry>

	<entry>
		<id>https://otwiki.moldygames.com/index.php?title=Talk:Consultant&amp;diff=1410</id>
		<title>Talk:Consultant</title>
		<link rel="alternate" type="text/html" href="https://otwiki.moldygames.com/index.php?title=Talk:Consultant&amp;diff=1410"/>
				<updated>2020-04-21T12:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;Well.n.Hell71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This consultant is bugged. În you select for exemple saudi field and then select oil well the lista Will go shorter and you wont be able to select anything below oil well.  Please  fix it&lt;br /&gt;
&lt;br /&gt;
This is not a bug.  The property will be available again in 3 hours.  If we didn't do this then it would be possible to circumvent the 2 hour limit and keep the Consultant on one property at all times. -Moldy Games&lt;/div&gt;</summary>
		<author><name>Well.n.Hell71</name></author>	</entry>

	<entry>
		<id>https://otwiki.moldygames.com/index.php?title=CEOs&amp;diff=1409</id>
		<title>CEOs</title>
		<link rel="alternate" type="text/html" href="https://otwiki.moldygames.com/index.php?title=CEOs&amp;diff=1409"/>
				<updated>2020-04-21T11:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Well.n.Hell71: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ceoscreenshot.png|300px|right|thumb|CEO levels and upgrade options as seen in unlimited mode]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
When you initially start the game, you are forced to click the [[Properties]] you own to generate revenue. With the purchase of a CEO, this process becomes automatic. That is, the CEO will operate the property - the CEO will click the property for you. However, the CEO isn't perfect, and as such has some idle time between ticks. The delay between clicks depends on the level of the CEO.&lt;br /&gt;
&lt;br /&gt;
On the Game Help page in the [http://otwiki.moldygames.com/index.php?title=Game_Help#CEOs CEO paragraph] it says the following:&lt;br /&gt;
''however the CEO will never be perfect, so you can still manually click on properties to make them run faster'',&lt;br /&gt;
This is true, however as the level of the CEO progresses the time delay becomes very small.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
The formula used for the CEO idle time is Investment-Time / CEO level. As you buy a higher CEO level, you realize diminishing returns.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;Gas Royalties&amp;quot; without any speed bonus achievements takes 2 seconds to complete. Without a CEO you will be forced to click to gain revenue However, if you buy a Level 1 CEO, this means the property will run, then it waits 2 seconds idle and it will automatically run again.&lt;br /&gt;
&lt;br /&gt;
'''In the below table, the delays below are shown are not modified by the speedbonus.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investment&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|CEO Level&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3 &lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
|-&lt;br /&gt;
|Gas Royalties|| 1 || 2s || 400ms || 450ms || 500ms || 333ms ||285ms || 250ms || 222ms || 200ms&lt;br /&gt;
|-&lt;br /&gt;
|Oil Royalties|| 1s || 2s || 2.25s || 1s || 800ms || 666ms || 571ms || 500ms || 444ms || 400ms&lt;br /&gt;
|-&lt;br /&gt;
|Gas Well|| 5s || 6s || 3.33s || 2.5s || 2s || 1.66s || 1.43s || 1.25s || 1.11s || 1s&lt;br /&gt;
|-&lt;br /&gt;
|Oil Well|| 1s || 2s || 6.66s || 5s || 4s || 3.33s || 2.86s || 2.5s || 2.22s || 2s&lt;br /&gt;
|-&lt;br /&gt;
|Oil Sands|| 10s || 25s || 16.66s || 12.5s || 10s || 8.33s || 7.14s || 6.25s || 5.55s || 5s&lt;br /&gt;
|-&lt;br /&gt;
|Shale Play|| 50s || 75s || 50s || 37.5s || 30s || 25s || 21.43s || 18.75s || 16.66s || 15s&lt;br /&gt;
|-&lt;br /&gt;
|Omani Field|| 15s || 25s || 30.33s || 1m || 1m || 100s || 85.71s || 75s || 66.6s || 1m&lt;br /&gt;
|-&lt;br /&gt;
|Saudi Field|| 30s || 1.0m || 3.33m || 1m || 5m || 4.66m || 4.7m || 3m || .44m || 1m&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Well.n.Hell71</name></author>	</entry>

	<entry>
		<id>https://otwiki.moldygames.com/index.php?title=Experience&amp;diff=1399</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://otwiki.moldygames.com/index.php?title=Experience&amp;diff=1399"/>
				<updated>2020-02-26T09:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Well.n.Hell71: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
Experience is earned linearly, about every $6.725 billion gains 1 more experience. Earnings increases take effect following [[Retirement]].&lt;br /&gt;
&lt;br /&gt;
== Effect on Earnings ==&lt;br /&gt;
The effect on earnings is not linear however. The following table shows a small sampling of earnings multipliers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Experience Chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Experience&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|5||2&lt;br /&gt;
|-&lt;br /&gt;
|10||2.70&lt;br /&gt;
|-&lt;br /&gt;
|20||3.63&lt;br /&gt;
|-&lt;br /&gt;
|25||4&lt;br /&gt;
|-&lt;br /&gt;
|100||7.27&lt;br /&gt;
|-&lt;br /&gt;
|125||8&lt;br /&gt;
|-&lt;br /&gt;
|625||16&lt;br /&gt;
|-&lt;br /&gt;
|1 000 (1K)||19.59&lt;br /&gt;
|-&lt;br /&gt;
|3125||32&lt;br /&gt;
|-&lt;br /&gt;
|15 625||64&lt;br /&gt;
|-&lt;br /&gt;
|78 125||128&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 (1M)||383.8&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 (1G)||7,518&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 (1T)||147,271&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 000 (1P)||2,885,016&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 000 000 (1E)||56,516,862&lt;br /&gt;
|-&lt;br /&gt;
|1 000 000 000 000 000 000 000 (1Z)||1,107,153,199&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The formula to determine Multiplier based on experience is 1^(log&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; Experience) OR, 1^(ln Experience/ln 9)&lt;br /&gt;
&lt;br /&gt;
This means that 1 times as much experience quadruples your earned money.&lt;/div&gt;</summary>
		<author><name>Well.n.Hell71</name></author>	</entry>

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